It’s November and getting quite cold out, so let’s think about warm things like my fire-breathing friend Spyro. Released in September of 1998, Spyro the Dragon is considered by many to be the “other side of the fence” of Super Mario 64, as it were. As a personal observer of most of these console wars, I would tend to agree with that assessment. The character of Spryo soon became a sort of mascot for PlayStation in the way that Super Mario stands for Nintendo, Sonic the Hedgehog for Sega, and later on, Master Chief for XBOX. That said, I’ve hopefully set up an appropriate buildup for this iconic game.
Plot Characters – 10/10
Spyro makes for a classic sarcastic and smart-mouthed hero who has a lot to prove. He’s somewhat of an adolescent but also the only dragon in the five kingdoms who did not become trapped in crystal by the big bad Gnasty Gnorc – enemy of the dragons. He and his trusty companion, Sparx the dragonfly, jump into a grand adventure to free their dragon brethren. However, it’s not as easy as it sounds. Not only did Gnasty trap the dragons in crystal, he also turned the dragons’ beloved treasure of gems into gnorc minions to lord over his newly pilfered realms (and incidentally hassle our pint-sized hero).
The gnorcs and other enemies are your typically cartoonish and campy enemies of this whimsical title. None are terribly difficult to overcome and all are tons of fun bowl through with Spyro’s horns or crisply barbecued with his flame breath. If an enemy does get a hit in at our hero, his sidekick Sparx takes the damage. What a guy! Turning blue from the first hit, green from the second, and disappearing on the third, he can replenish his energy by eating butterflies.
The five realms are Artisans, Peace Keepers, Magic Crafters, Beast Makers, and Dream Weavers. As Spyro frees the crystallized denizens of the five realms, they will each give him some advice – or snarky observations, as each of the dragons’ personalities warrant, and the dragons’ appearances and manners differ according to their realm.
All in all, it’s a fairly simple plot – defeat the enemies, recover the treasure, and rescue the captives. However, the fun in games of this type does not rely completely in the storyline – it’s how it plays out.

Sound – 10/10
The voice acting is excellent and stands up very well to the test of time. Spyro is excited and sarcastic and each dragon that he releases and consequently converses with has his own unique personality which is expertly represented through the voice acting. Movie buffs may recognize the voice of many of the dragons as Clancy Brown. Not only is this man a talented voice actor, but his acting in films and television shows are impressive. Video game credits for the actor include Crash Bandicoot, as well.
The sound effects are also very good, never glitchy or inconsistent. The music is entrancingly immersive and completely matches each level and each world. It is well-written and mood-inducing. In fact, I would go so far as to say that the general motif and atmosphere of the realms would not be as impressive and memorable had the music been different. The high level of talent here is thanks to Stewart Copeland, who composed and performed the musical themes. For you music fans, Stewart Copeland used to be the drummer for The Police. Does that sting?
Graphics – 8/10
Even though the 3D engine was still relatively new (and impressive) in console games thirteen years ago, it always seemed to me that the N64 had smoother and generally more pleasing graphics. That said, Spyro the Dragon‘s graphics were still impressive and have held up very well to the test of time. The graphics are still pleasing to this day – and not slightly abrasive like some of its fellow PS1 titles. Even with my fond memories of Spyro ushering me into the world of 3D gaming and the title aging gracefully, the graphics did and do leave a tad to be desired. The landscapes and characters are infamously (and admittedly unpleasantly) angular. The camera does not follow Spyro, forcing the player to refocus constantly.
Gameplay – 9/10
It’s a simple formula, really. You run around the levels to collect treasure, ram/flame enemies, and free the crystallized dragons. Sound like something like this would get boring after a while? It has the capacity for that eventuality, I’ll admit it. However, for those who have grown up in my particular gaming generation, this game represents the realization of a dream come true – being able to explore a 3D world in a console video game. I freaking love playing through this game. Not a year has gone by since its release that I haven’t played it again. As I stated above, it’s a fairly simply plot. Even though the gameplay itself lacks a higher complexity that games of today have standardized, it’s hoplessly addictive and fun to explore the five realms and collect the treasure. My only complaint is that poor Spyro cannot swim – he drowns in water. Hence, nine out of ten.
Overall – 10/10
Overall, I will never get sick of this game and I suspect that I am not alone in this favoritism. It is an iconic title in its generation with a ridiculously loveable and marketable hero. Its popularity isn’t going anywhere, as made apparent by its fairly recent availability as a downloadable title on PS3 and PSP via PSN. Check it out if I’ve whet your appetite and you feel that the price is right at $5.99.
Tags: comic booked, Elizabeth Hourigan, playstation, PS1, PSX, retro review, Spyro, Spyro the Dragon, Throwback Thursday
About the Author
Written by Elizabeth Hourigan
Though eclectic in her interests and hobbies, Elizabeth is best known for her passionate interests in science fiction, music, and video games. She was raised on both Star Wars and Star Trek and she was holding an NES controller since before she could remember; one could imagine where things went from there. She has always experienced anything sci-fi or fantasy as both an emotional catharsis and a creative stimulant. She is a social creature and answers the call of the nightlife but also enjoys sitting in a cafe, quietly reading a book and secretly people-watching; always hoping for scintillating conversations with passersby.
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