• Throwback Thursday #14 – Spyro the Dragon

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    Throwback Thursday #14 – Spyro the Dragon

    It’s November and getting quite cold out, so let’s think about warm things like my fire-breathing friend Spyro. Released in September of 1998, Spyro the Dragon is considered by many to be the “other side of the fence” of Super Mario 64, as it were. As a personal observer of most of these console wars, I would tend to agree with that assessment. The character of Spryo soon became a sort of mascot for PlayStation in the way that Super Mario stands for Nintendo, Sonic the Hedgehog for Sega, and later on, Master Chief for XBOX. That said, I’ve hopefully set up an appropriate buildup for this iconic game.

    Plot Characters – 10/10

    Spyro makes for a classic sarcastic and smart-mouthed hero who has a lot to prove. He’s somewhat of an adolescent but also the only dragon in the five kingdoms who did not become trapped in crystal by the big bad Gnasty Gnorc – enemy of the dragons. He and his trusty companion, Sparx the dragonfly, jump into a grand adventure to free their dragon brethren. However, it’s not as easy as it sounds. Not only did Gnasty trap the dragons in crystal, he also turned the dragons’ beloved treasure of gems into gnorc minions to lord over his newly pilfered realms (and incidentally hassle our pint-sized hero).

    The gnorcs and other enemies are your typically cartoonish and campy enemies of this whimsical title. None are terribly difficult to overcome and all are tons of fun bowl through with Spyro’s horns or crisply barbecued with his flame breath. If an enemy does get a hit in at our hero, his sidekick Sparx takes the damage. What a guy! Turning blue from the first hit, green from the second, and disappearing on the third,  he can replenish his energy by eating butterflies.

    The five realms are Artisans, Peace Keepers, Magic Crafters, Beast Makers, and Dream Weavers. As Spyro frees the crystallized denizens of the five realms, they will each give him some advice – or snarky observations, as each of the dragons’ personalities warrant, and the dragons’ appearances and manners differ according to their realm.

    All in all, it’s a fairly simple plot – defeat the enemies, recover the treasure, and rescue the captives. However, the fun in games of this type does not rely completely in the storyline – it’s how it plays out.

    Sound – 10/10

    The voice acting is excellent and stands up very well to the test of time. Spyro is excited and sarcastic and each dragon that he releases and consequently converses with has his own unique personality which is expertly represented through the voice acting. Movie buffs may recognize the voice of many of the dragons as Clancy Brown. Not only is this man a talented voice actor, but his acting in films and television shows are impressive. Video game credits for the actor include Crash Bandicoot, as well.

    The sound effects are also very good, never glitchy or inconsistent. The music is entrancingly immersive and completely matches each level and each world. It is well-written and mood-inducing. In fact, I would go so far as to say that the general motif and atmosphere of the realms would not be as impressive and memorable had the music been different. The high level of talent here is thanks to Stewart Copeland, who composed and performed the musical themes. For you music fans, Stewart Copeland used to be the drummer for The Police. Does that sting?

    Graphics – 8/10

    Even though the 3D engine was still relatively new (and impressive) in console games thirteen years ago, it always seemed to me that the N64 had smoother and generally more pleasing graphics. That said, Spyro the Dragon‘s graphics were still impressive and have held up very well to the test of time. The graphics are still pleasing to this day – and not slightly abrasive like some of its fellow PS1 titles. Even with my fond memories of Spyro ushering me into the world of 3D gaming and the title aging gracefully, the graphics did and do leave a tad to be desired. The landscapes and characters are infamously (and admittedly unpleasantly) angular. The camera does not follow Spyro, forcing the player to refocus constantly.

    Gameplay – 9/10

    It’s a simple formula, really. You run around the levels to collect treasure, ram/flame enemies, and free the crystallized dragons. Sound like something like this would get boring after a while? It has the capacity for that eventuality, I’ll admit it. However, for those who have grown up in my particular gaming generation, this game represents the realization of a dream come true – being able to explore a 3D world in a console video game. I freaking love playing through this game. Not a year has gone by since its release that I haven’t played it again. As I stated above, it’s a fairly simply plot.  Even though the gameplay itself lacks a higher complexity that games of today have standardized, it’s hoplessly addictive and fun to explore the five realms and collect the treasure. My only complaint is that poor Spyro cannot swim – he drowns in water. Hence, nine out of ten.

    Overall – 10/10

    Overall, I will never get sick of this game and I suspect that I am not alone in this favoritism. It is an iconic title in its generation with a ridiculously loveable and marketable hero. Its popularity isn’t going anywhere, as made apparent by its fairly recent availability as a downloadable title on PS3 and PSP via PSN. Check it out if I’ve whet your appetite and you feel that the price is right at $5.99.

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    Though eclectic in her interests and hobbies, Elizabeth is best known for her passionate interests in science fiction, music, and video games. She was raised on both Star Wars and Star Trek and she was holding an NES controller since before she could remember; one could imagine where things went from there. She has always experienced anything sci-fi or fantasy as both an emotional catharsis and a creative stimulant. She is a social creature and answers the call of the nightlife but also enjoys sitting in a cafe, quietly reading a book and secretly people-watching; always hoping for scintillating conversations with passersby.

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    Article source: http://www.comicbooked.com/throwback-thursday-14-spyro-the-dragon/

  • Throwback Thursday #13 – Ragnarok Online

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    Throwback Thursday #13 – Ragnarok Online

    Ahoy Internet! Your Infamous Platypus here. It’s November, and with Kyle’s four week engagement with one of the most beloved horror series of all time at a close, I have returned from the depths of World of Warcraft for another edition of Throwback Thursday.  As with my last installment on Brave Fencer Musashi, the game I’ve chosen to take a look at this time requires some back story. Today, I’ll be taking you back into the days where most people were working on about 512 MB of RAM, EverQuest was still a big deal, and World of Warcraft was still in development.  I’m taking you back to the first Massive Multiplayer Online Role Playing Game (MMORPG) I’ve ever played. I’m taking you into the world of Ragnarok Online

     

    Ragnarok Online, (Or RO as it was commonly called) was a simple pay to play game, developed by South Korean company Gravity Interactive, that utilized 2d sprites in a 3d environment. It was released in North America (as iRO or International Ragnarok Online) and offered the standard MMO fare, job systems, spells, skills, experience andThe desert town of Morroc monster battles.  I remember wasting away many hours with friends in this game, but does it hold a candle to today’s MMORPG super powers? Well. . .

     

    Plot Characters: 2/10

    Plot is where Ragnarok Online falls and fails hard. While other MMORPGs such as Ultima Online and EverQuest were rich with lore, RO worked off of a bare minimum story line, roughly based in Norse myth, which had little to no effect on game play.

     

    “Scarred during the dangerous moments in battle, and avoiding total destruction altogether, the Humans, God and Demons entered a long truce…Then one day, strange occurrences started happening, breaking the balance that once existed in Midgard. There came a strange howl from the boundaries that divided the humans, God, and demons; creatures began attacking; increasing earthquakes and hail  and…The mysterious legend of demons…”

    ~Ragnarok Online

    And that’s it. A basic explanation about why and what you’re fighting and off you go.  Characters are barely more diverse.  None of them, not even Migard’s king, let alone your own individual personas, have any personality to speak of , making it very hard to speak of plot and characters while speaking of Ragnarok Online.
    There be monsters. Kill them.

     

    Sound: 8.5/10

    Simply speaking, the music featured in Ragnarok Online is beautiful and diverse. While many tracks share the same relaxing qualities, no two are truly alike and each seeks to portray the area in which it plays to perfection. The Background Music (or BGMs) in Ragnarok Online number at over 100 and include a variety of stlyes, such as techno, jazz, trance, rock and orchestral, according to the game’s website.

    There is no voice acting to speak of in the game, and the other sounds are merely that to which the monsters make to warn you of their oncoming onslaught. Still, the music of Ragnarok Online is some of the most beautiful I’ve ever heard. It is certainly the first and only time I can really remember choosing to keep the game’s sound on, rather than overlaying it with my own audio tracks.

    Here is an example; the music of Geffen; City of Mages:

    Graphics: 5/10

    My biased opinion? The graphics for Ragnarok Online were cute. Strictly speaking, they were, and still are, nothing special. The 3D environments are rudimentary and leave much to be desired, even for a game made in the early 2000s. The 2D sprites were, if possible, worse. They were hardly customizable outside of custom head accessories and a few different hair styles and colors. Outfits were based on what class you played, and while some servers allowed you to change the colors of your clothes, the official ones did not at the time I played this game.

    The classes of RagnarokAnd that’s precisely what added to the game’s charm. The graphics were so bad they approached good from the angle of cheek pinchingly adorable.  Characters shuffled around the screen with only as much precision as a flat drawing could shuffle around a 3D Map. Monsters were the same; 2D renditions on a 3D plane.  Ragnarok Online gets half credit here for an attempt at originality, and for appealing to my “Dawww” senses, but the point remains, the graphics were far from stunning.

    Gameplay: 6/10

    This is a hard one to measure; there are so many things I absolutely loved about this game when it was new to me, but most of those things have been completely blown out of the water by more current MMORPGs, and likely even by others of its time (I would not know, RO was the only one I played.)  First, it deserves noting that Ragnarok Online was not very specific in terms of goals. You had a character, you leveled that character. The game did not give or ‘spoil’ us with extras. There were very few , if any quest lines, and the ones that did exist were only to obtain some sort of custom item. There were no ‘instanced’ dungeons, only different maps to fight monsters.  The gameplay of iRO was based around three things:

    1. Levels
    2.  Loot
    3.  PVP

    And for me, at age 14, each of these were enough. Levels were truly a joy to obtain, because of the way the character building system worked. When you started playing Ragnarok Online your character (whose gender was based on the one you entered on your account, you could only choose to play males or females) was a Novice. Novices had no real skills, and had to advance to level 10 before they were allowed to embark on a short quest to obtain their class. You could choose one of six (Warrior, Acolyte, Mage, Thief, Archer, and Merchant). In addition to regular levels, which you use to increase attributes (Such as Strength and Intelligence) you would also receive job levels in one of your classes, which would allow you to choose skills and skill trees to level up as well. As soon as you obtained job level 40, you could choose to ‘evolve’ your character into one of two advanced classes. For example, as a Thief, you could become an Assassin or a Rogue. As a merchant (A class that specializes in selling goods to other players) you could become a blacksmith (an item crafting class) or an alchemist (the summoning class). I spent many a night tracking the best builds for my characters on GameFAQs.com before even starting to play them.War of Emperium (WoE)

    Still, the ultimate point of Ragnarok Online, at least for me, was War of Emperium or WoE, which to this day remains my favorite PVP event in any MMORPG (yes, even World of Warcraft). War of Emperium would occur twice a week, in the evenings. At these times, guilds (a group of players banded together under a common banner) would enter the WoE areas to fight other guilds for control over a series of guild fortresses. In an epic bout of capture the flag, some guilds would be on the offensive, attempting to attack the emperium, a large crystal deep in the guild hall. Other guilds would defend their fortress. Whom so ever ended up on the defending side , successfully defending the emperium by the end of the event would get the keep the guild hall….until the next War of Emperium. These events would draw in crowds from all over the online world, and poor lowbies would know to stay far away from these areas when a War of Emperium was going down.

     

    Overall: 5.5/10

    From an objective standpoint, Ragnarok Online just doesn’t hold up to the MMORPGs of this era. World of Warcraft, which recently announced its new expansion pack, did everything RO  did better, and then some. Even other MMORPGs of its time were way ahead of the game. Still, the fun times I had while playing can not be rated on a number system, and for that reason alone, I still call Ragnarok Online one of the best MMORPGs.

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    As an avid writer, gamer, and dungeon master, it would be hard to classify Jessica Lynn as anything but a geek. Her favorite past times involve raining unholy fire upon her enemies, devising the next great way to kill her party, and figuring out just how far she can push a PC before it explodes. When not taking out her nerd rage on fantasy characters or inanimate objects, she can be found toiling away in the dungeon known as the IT department. If you’re wondering; InfaPlat is short for Infamous Platypus.

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    Article source: http://www.comicbooked.com/throwback-thursday-13-ragnarok-online/

  • Power Rangers MMO Debuts In Korea

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    Power Rangers MMO Debuts In Korea

    Prepare yourselves for a Power Rangers MMO.

    Yes, you heard that correctly. Ntreev, a Korean video game developer, has put together a side-scrolling Power Rangers MMO. The beta, which closed this past Thursday, November 3, features 2 acts with fourteen stages.

    Not much is known about the game as of yet, besides that it’s based on the Power Rangers series, Mystic Force. Luckily, through the magic of the internet, we were able to find a video displaying a lot of what the game offers.

    I’m not really sure how the MMO aspects come into play as the game looks more like a Final Fight “beat-em-up- to me. Sadly, the video doesn’t offer any giant Zord footage, which is a huge part of every Power Rangers series to date. Will the MMO offer the chance to play as a giant, robotic mystical creature? It better, otherwise what’s the point?

    A screen shot from Ntreev's Power Rangers MMO

    I also wonder how the game will handle the MMO aspect. Will players be able to create guilds and perform raids like is common in most MMOs, a la World of Warcraft? The concept of five rangers doesn’t really allow for that sort of player mixing. Limiting the number of players per instance would be necessary in order to fulfill the requirements of a rangers team. Of course, that would lead to in-fighting over who gets to be the Red Ranger. Will the Power Rangers MMO have a unique play-style? It’s likely.

    A screen shot from Ntreev's Power Rangers MMO

    Sadly, the game is only available in Korea right now, and no plans have yet been made to release it worldwide. Hopefully TOEI, the Japan-based company that produces the Power Rangers shows, will jump on board and help spread the MMO to other regions. As a show that pervades our pop culture, and has since 1993, Power Rangers has proven itself to be a lasting sensation. While there have been multiple video games throughout the years, a game of this magnitude has yet to be undertaken. And with the current popularity of MMOs, including the newly free-to-play DC Universe Online, many fans, young and old, would be likely to sample a Power Rangers themed game.

    Or one can hope, at least.

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    Hailing from the armpit of America, New Jersey, Michael has been collecting comic books since the age of 10. Now, he deigns to keep his finger on the pulse of pop-culture, keeping up with every passing fad or iconic innovation, never losing sight of his comic book roots.

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    Article source: http://www.comicbooked.com/power-rangers-mmo-debuts-in-korea/

  • Uncharted 3: Drake’s Deception Review

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    Uncharted 3: Drake’s Deception Review

    One of the PS3′s most anticipated games of the year, Uncharted 3: Drake’s Deception, has finally arrived; but will it live up to the hype?  The previous installment, Uncharted 2: Among Thieves, was the first PS3 game to widely receive a perfect score from many reviewers, and set the bar incredibly high.  Uncharted games are third-person treasure hunting blockbuster adventures in the vein of the Indiana Jones or Tomb Raider series.  Developed by Naughty Dog, Uncharted is not only a Sony exclusive series, but has also grown into a cornerstone franchise for the entire Sony video game empire.

    This time around Nathan Drake and crew are globetrotting in an effort to find a long lost city, “The Atlantis of the Sands.”  The quest starts by following a trail of clues from Nathan’s ancestor, the famous explorer (and some would say privateer), Sir Francis Drake, and T. E. Lawrence (Lawrence of Arabia).  Nathan will stop at nothing to prove his theories correct and claim what he sees as his birthright.

    Events don’t jump off with the powder-keg excitement of Uncharted 2′s train hanging off of a cliff opening, but are still quite memorable.  Nathan and Sully navigate the wet streets of London and arrive at gritty pub, seemingly inhabited exclusively by Jason Statham-like hard men, where a shady backroom deal quickly goes awry.  Here the player is given a melee combat mechanics crash course in a wonderful barroom brawl sequence.  Punch, counter, throw, smash a bottle over an attacker’s head, or bounce their noggin off of the unforgiving bar; hand-to-hand fighting is easy to pick up thanks to quUncharted 3 fire fightick-time prompts that flash on the screen.  In no time you will be adept at fisticuffs, just in time for the story to take one of many unique twists as the chapters seamlessly segue. 

    In awesome playable flashback sequence in chapter 2, we not only learn how important this lifelong quest is to Nathan, we also learn the origin of his relationship with Sully and the rival parties out to claim Drake’s ancient secret for themselves.  This back-story is excellent because it does a great job of fleshing out the characters, and letting us understand their motivations, flaws and history.  In fact, the Uncharted 3 character development is some of the best I have ever seen in a video game.  The development of great characters is helped along by the superior voice-acting and dialogue that comes off as natural and convincing; hallmarks of the Uncharted games.  Sure, the characters will toss out expected witty banter and one-liners, but they also reveal themselves in small ways if you pay attention.  Nate is intelligent, but will often over-think a situation, only to have Sully chime in with a simple but elegant solution.  These characters have the genuine chemistry of old friends.  Cutter is tough as nails, but claustrophobic.  Other characters will call into question Nate’s personal motivations impact his friends.  These characters are not generic cannon fodder, and are a huge part of what makes Uncharted 3 really work.

    Uncharted 3 Chateau

    Of course, the dazzling graphics do an amazing job of making Uncharted 3 into the playable film that in really is.  The game’s environmental visual elements are just breathtaking.  Early in the game Nate and Sully make their way through a French forest, to a rundown chateau that is situated on the other side of a ravine.  Bright shafts of sunlight penetrate the canopy of leaves and shadows on the ground sway as a breeze gently rustles the flora.  The light provided by sun’s orientation stays consistent throughout the entire area.  Whether seeing headlights reflected an wet London streets, dark catacombs being illuminated by a flashlight or torch, or the relentless sun beating down in the dessert, Uncharted 3 uses lighting to great effect.  I was initially worried that due the nature of the dessert themed story, the vibrant locales and colors that I have come to expect from this series would be left behind in favor of drab sand dunes.  This concern was completely unwarranted, the locales are eye-popping.  The small graphic details add a nice level of realism.  Get wet and Drake’s clothing will darken, then start drying on the shoulders, and gradually return to normal.  The camera angles and cut-scenes add an unrivaled cinematic quality to Uncharted 3.  The game moves so smoothly between gameplay and cut-scenes that players must pay close attention to realize that they are at a point when they are again in control of Drake’s next move.  Some of the set-piece sequences, while a little predictable, are memorable nonetheless.  Camera angles and zooms also provide important clues about your objectives and what path to take.  Character animations were convincing due to small details like blinks, facial expressions, and nice movement that wasn’t stiff.  As would be expected from a game released late in a console’s life-cycle, Uncharted 3 really showcases what the PS3 is capable of graphically.

    Uncharted 3 Chloe

    Uncharted 3 has superb pacing.  The mix of exploration, combat, and puzzle solving is completely on point.  Players never tire of any one aspect, because the variety keeps it all feeling fresh.  This game never feels like a grind at any point, and moves fast.  That said, this is not an open-world game; there are clear paths that must be taken.  Though the paths available to take are predetermined and fairly limited, hunting around for hidden treasures makes the game feel larger.  Even when there are diverging paths, they usually meet back up very quickly.  Combat is fun, and between melee and a variety of firearms, players can find a fighting style to suit their tastes.  You can try to be stealthy, run and gun, use the cover system to take down enemy strongholds when the opportunity presents itself, lob grenades, or find a sniper-rifle and a nice spot to methodically take down the bad guys from afar.  Most of the puzzles in the game are fairly easy, but get stuck long enough and eventually the option to have the solution provided will come up.  Keeping the player engaged and the pace of the game flowing freely was clearly an important consideration in the Uncharted 3 experience.

    While Uncharted 3 is the best game I have played this year, there is always room for improvements.  It was a bit baffling why Drake is unable to swim underwater.  Nate is able to briefly dive straight down to a limited depth, but quickly returns to the surface the way he came.  It would have been fun to be able to explore all of the nooks and crannies underwater.  In fact, it would also have been fun to open the game up a bit more to be able to explore the beautiful areas more completely altogether.  It is sometimes hard to judge how far of a fall will kill Nate, and actually seems to vary.  Sometimes Nate is able to make long heroic jumps, and other times will die after falling a few meters.  The enemy AI makes most run-ins quite exciting; camp out in cover and they will flank and charge your position. Other times, however, hostile agents will just watch Drake run up to them and not react at all.  NPCs often block your path and hem you in when in a tight space, though if the collision detection allowed you to just pass through it would be labeled a fault.  There are rumored weapon targeting patches on the way, but I didn’t really run into this issue on my complete initial play-through.  As with most great things, the story campaign went by quite quickly and left me wanting more, but clearly deserves to be replayed with the difficulty maxed-out or to find any treasures missed the first time through.  There is also an online multi-player mode, and a co-op mode that can be played split-screen or online.

    Minor gripes aside, Uncharted 3: Drake’s Deception is definitely a “must-play” game.  It was a beautiful rendered game with great characters, dialogue, writing, and style.  Most importantly, Uncharted 3 is a fun adventure that blurs the line between game and film in ways that set the benchmark for the entire gaming industry.  If you own a PS3, you would be seriously remiss not to experience this exclusive game.  If pressed to give Uncharted 3 a numerical rating, I would score it 9.5/10.  In a relentless month that is dropping such highly-anticipated games as Batman: Arkham City, Call of Duty: Modern Warfare 3, Elder Scrolls V: Skyrim, and Assasin’s Creed: Revelations, make sure to set some time (and money) aside for Uncharted 3: Drake’s Deception – you won’t regret it.  The next installment of the Uncharted series will be a prequel titled Uncharted: Golden Abyss, on the powerful new PS Vita handheld system.  If it is as good as Drake’s Deception, that could prove to be a strong selling-point for the Vita.  Happy gaming!

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    Robb Orr is a comic bibliophile and game aficionado from the “Emerald City” of Seattle, WA. He hopes to win enough favor to gain pet status after the upcoming and inevitable monkey apocalypse comes to fruition.

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    Article source: http://www.comicbooked.com/uncharted-3-drakes-deception-review/

  • Gamer Pulse: Back in Black

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    Gamer Pulse: Back in Black

    After a month-long stint with Throwback Thursday, I’m finally back behind the wheel of Gamer Pulse, and I picked such a good week to take over again! We’ve got the new GTA trailer, some major financial news, a new Rainbow Six game, and a few other goodies. So, take a break from Uncharted 3 or Batman: Arkham City and spend some time catching up with the gaming industry.

    GTA V Trailer Madness

    After posting a tease last week, Rockstar gave the world its first taste of Grand Theft Auto V - and boy was it good. I won’t go off wildly speculating about the implications made by this trailer; instead, I’ll tell you the facts. GTA V will be set in Los Santos, which was one of the major areas in Grand Theft Auto: San Andreas. Los Santos is Rockstar’s re-imagining of Los Angeles. There has been no confirmation about the return of San Fierro or Las Venturas, the other two cities in GTA: SA. The only information Rockstar has given about the game’s setting came from the official press release announcing GTA V:

    Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.

    That same press release also confirmed the inclusion of online multiplayer. Beyond that, we only know what we saw in the trailer. Los Santos is back, and it looks stunning. The environments are marked by a striking realism. Vehicle models, character models, and character movements have all received a massive overhaul as well. Check out the GTA V trailer below:

    Money Down the ToiletNintendo and Sony Report Massive Losses

    Both Nintendo and Sony have posted significant financial losses in their Q2 earnings reports. Sony’s Consumer Products Services branch (which is the official home of all things Playstation) posted a total loss of $USD 449 million, citing the recent PS3 price-drop as a major cause of the loss. Nintendo’s losses more than double Sony’s – $USD 926 million. The President’s financial report cites a lack of “hit software titles” across all platforms. The initial failure of the new 3DS (a combination of weak first-party launch titles and an outrageous initial price tag) also cannot be overlooked. Here’s hoping that the holidays are kind to these two gaming giants.

    Rainbow 6: PatriotsRainbow 6: Patriots Revealed

    The cover story of next month’s Game Informer marks the official unveiling of the next installment in the Rainbow 6 series: Rainbow 6: Patriots. The series, which focuses on the heroics of an elite terrorism squad, is taking a bit of a different approach with the story this time around. While the previous titles, the outstanding Rainbow Six: Vegas and Rainbow 6: Vegas 2, focused on a terrorist plot orchestrated by Mexican terrorists, Patriots will focus on domestic terror. Take a look at the plot synopsis provided by Game Informer:

    The December issue of Game Informer features 12 exclusive pages of coverage detailing Rainbow 6: Patriots, the controversial new entry in the Tom Clancy series that places gamers in the shoes of Team Rainbow, a homegrown terrorist uprising, and the civilians caught in the crossfire. This new terrorist threat, called the True Patriots, hopes to restore its interpretation of American values by beheading corporate America and overthrowing the government. As a member of a new Team Rainbow cast, players must ask themselves how far they are willing to go to stop the militia.

    Rainbow 6: Patriots won’t be out until 2013, but you can check out some prototype game play in the video below:

    Big Announcements at Spike TV’s VGAs

    Geoff Keighley, host of Spike TV’s GameTrailersTV, tweeted some teasers about the upcoming VGAs. Check it out below:

    @geoffkeighley: Also at the VGAs: Alan Wake returns and@Bioware unveils a new game from a new studio. Teaser images in December Game Informer mag.

    While there isn’t much information about that new Bioware game, that new Alan Wake title has been hinted at for some time. We don’t know much about it, but we do know that it will be an XBLA title, presumably in an episodic form. Between this info and the Rainbow 6: Patriots announcement, that December Game Informer is looking like a pretty sound investment.

    DC Universe Online

    DC Universe Online is Now Free-to-Play

    We previously reported that DC Universe Online was receiving a free-to-play option. Well, free-loaders rejoice: on November 1st, the free-to-play option is now live. Anyone can check out the game free-of-charge now. For those willing to shell out a bit extra, some subscription models have been kept that gives paying customers access to extra content. I checked out the game at launch and was moderately impressed. Ultimately, I chose not to make the full commitment because I wanted to avoid a second MMO subscription on my credit card. I may go back and give DCUO another whack now that it’s free.

    That’s all for this week’s Gamer Pulse. Thanks for reading, and as always, stay tuned to Comic Booked!

     

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    Kyle Black has been a gamer his whole life. Recently, he has decided to merge his love of gaming with his love of writing. The resulting product: a gig here on Comic Booked writing about, what else, video games!

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    Article source: http://www.comicbooked.com/gamer-pulse-back-in-black/